Welcome to Game KITTEN ZONE: ___boobs 5__ (when the game starts there is no kitten here, which makes you anxious yet intrigued) RULES: 0. DO EACH INSTRUCTION BEFORE READING THE NEXT ONE, OTHERWISE YOU MIGHT NOT HATE gAME 0.5 You can move the window you are using to look at Game down off the screen to hide the ones you shouldn't see yet, or use another window in front to cover them, if you want. 0.639117 If you read an instruction you have to do it, even if you weren't supposed to. Keep this in mind especially when "skipping" or doing things that require interacting with all of Game. 0.7 This is your last chance after this the numbers go up for real, DONT CHEAT 1. Find a clock that will tell you what second it is, right now. Remember the ones digit of the second. 2. If the number was a 1 or a 4, you must print out Game on real paper and write on it with a pencil or else you lose. When you lose, you stop playing Game forever. I'm sorry. If you print it, skip to 7. 3. If the number was a 9, 5, 0, or 6, you must find a way to write on Game in an image editing program. You can take a screenshot of Game and paste it into https://photopea.com and use the brush tool, if you don't have a better option on your computer. Then skip to 7. 4. If the number was a 3, you must design your own game for two players (any kind) and play it with a real human. Then you can come back and continue. 5. If the number was a 3, 2, 8, or 7, you have to write in this text file by typing. You can delete underscores when it seems appropriate. Skip to 7. 6. You must post "I am a cheater :(" on all of your social media accounts right now. If you don't have any, email it to your 5 closest friends and/or relatives. [FAILED! -ed] 7. Please write down the name of your lost kitten: ________________boobs___________________________________ 8. Measure the length of the name you wrote in 7 with a ruler and write it down (with units): ___5mm___ 9. Find an object in the real world whose length is within 1 of the value you wrote in 8 (using the same units). This is your boat. 10. Find an object whose name starts with the same letter as the name you wrote in 7. Your kitten has escaped to this object (island) because it loves to be in its same-letter zone. Write the name of the island here: _____popscicl nstick_____________________ 11. Draw a 5x5 grid in the space below. If you are typing this is annoying. Make sure you leave some room to write in each cell. [1][][][][] [.][2][.][x][] [.][y][3][4][5] [][][][.][.] [][][][][] 12. Write the numbers 1 through 5 in different cells of the grid you drew in 11. 13. Draw a line from the number 2 in the grid to the number 4 in the grid. If you are typing this is really annoying. You can go back and make the grid way bigger if you want. It's probably easiest to use periods to draw the line. Also draw a line from the number 3 in the grid to the number 5 in the grid. 14. Using a ruler, find the centerpoints of the lines from 13, and make a small mark at each one. If you are typing, you can just replace the closest periods with commas. 15. Draw a line connecting the marks you made in 15. Write an X in the cell the center of this line is in. 16. Write a Y in the cell that contains the centroid of the triangle formed by the outer corner nearest the cell with 1 in it (breaking ties to the left), the center of the cell southeast of the cell with the X (bouncing screensaverwise to the next available cell if necessary) and the center of the outer edge of the outer cell closest to a vehicle in the real world. 17. Draw a line connecting the X and the Y. Measure it and write its length (with units) here: __6mm______ 18. Multiply the value you wrote in 17 by the number of letters in the name of your kitten from 7 and write the result (with units) here: ____30mm_____ 19. Clear an XxX space on the nearest floor or ground, where X is the value written in 18. If there is no floor or ground within 12 feet of you, congratulations: you win! If there is not enough space, erase the value in 18 and replace it with 2/3 of the value that used to be in 18, then skip to 19. 20. Put your boat at one corner of the cleared space. Put the island (with your kitten on it!!!!!!!) at the opposite corner. 21. Set a timer for a number of seconds equal to the minimum number of knight's moves required to get from the cell in the grid in 11 with a 1 in it to the cell in the grid in 11 with a 5 in it, assuming the grid from 11 to be on a torus, times the number you remember from 1 plus the length of your pinkie finger in the units you used in 17. You can google "timer" if you don't have another kind of timer. 22. Get ready to maneuver your boat to the island under time pressure. The only way you can touch the boat is by flicking your least-dominant pinky finger into it sharply. Every time you flick it, you must yell the name of the island from 10. If the timer runs out before the boat toaches the island, skip to 31. If the boat touches the island first, skip to 24. If the boat leaves the cleared area, skip to 37. If you flick without yelling, you lose. 23. Start the timer and drive the boat! GOGOGOGOGOOGOOOOOOOOO!!!!!! 24. Now you are on the island looking for your kitten. Write the story of an adventure you have while finding your kitten in the space below. Make sure your story includes finding a buried treasure. im in the ktichen and theres a boat that is aoopsiccle stick going to the oposciclen stick island, there is no buried tresure in the kitchen, if there ws, i would have won the game on the spot where you have to win buy not having any floor in ten gfeets. jake s keybaord is not useableb by me he is aksing how this works let me explain buried rereasure has to be byried which means it needs floor, as theres no buried tradsuere in the kitchen (apparently it says kitten i misread it) there is no floor, if there is no floor i already won in the previous step. ajke is satisfied iwth this explanation (i think) 25. Write down the total value (with currency units) of the all the treasure you found in the story: __0_____ 26. Write down the total amount of cash you have in real life, using the units from 25: ___34____ 26. Now you are tired from all that adventuring, so the kitten has to drive the boat back home for you. 27. Luckily it is an expert and steers the boat with no trouble. 28. Home at last, it's time to celebrate with a well earned treat from the shop! Use an internet currency converter to convert the sum of the amounts from 25 and 26 to Baht and write the result here: _____ 29. Choose one option below that costs less than that the amount written in 28 and follow the instructions associated with it. THE SHOP Steal something — 0 Baht — Skip to 33. Lottery Ticket — 5 Baht — Skip to 40. Tetrahedron — 17 Baht — Skip to 41. Pyramid Scheme — 300 Baht — Erase the total in 28 and replace it with double the old value, then skip to 29. Comfy Blanket — 1,000 Baht — Skip to 42. Motorcycle — 23,600 Baht — Skip to 43. Strange Note — 93,017 Baht — Ask a friend for a decryption key and write it here: ___________. Then skip to 44. Huge Diamond — 1,000,000,000 Baht — Skip to 45. 42. The blanket is so comfy. You get five points. Skip to 46. 46. It's not nice to take advantage of people. For each time you've chosen Pyramid Scheme while playing Game, you lose 6 points. 47. You return safely home. Put your Kitten in the KITTEN ZONE at the top of Game. Write your total score in the unmarked space below the kitten. 48. YOU WIN!!!